I guess I haven’t posted since last year, so happy new year everyone! There was a major power outage where the server is located yesterday so the site was down for a few hours. Everything seems to be back up and running smoothly now, though. I’ve implemented PS/2 keyboard support in FPGABoy since my last post, so now either a standard PS/2 keyboard or a GameCube controller can be used. NES\SNES controller support will be added soon. I also fixed my DAA instruction implementation on my GBZ80 CPU core and now it passes all of blargg’s GBZ80 CPU tests 100%. I’m trying to find one nasty bug in the graphics core and once I do and it has been fixed I will post back with screenshots and hopefully a video.
Really excited to see this when it’s ready.
Hey thom! Sorry I haven’t updated the blog in the past two weeks.. got busy with classes. Hopefully I’ll put some nice media up by the end of this weekend. Been looking into a bug in my graphics core relating to rendering the window which causes the system to freeze in rare situations, but still haven’t pinpointed the issue exactly. But.. I’m getting there.
Patiently waiting for that media
MMmmm media…
Hey guys… I’ve been very busy with classes and applying to grad schools, and I haven’t been very good at all with keeping this site updated.
FPGABoy isn’t vaporware, I promise! I should hopefully be able to borrow a digicam this weekend and take a few photos and a video to put up.
Hiiiii
DD /spam.
Excited again!
Awesome project. Have you considered implementing USB keyboard support? They have DE2′s here in the lab but the keyboards are all USB.
Also, is the VHDL code available anywhere?
Талон…
прав ……
Круп…
моду ……
Тайм…
ломи ……